Sci-fi chair I modeled for the company I did my internship at, FlowPlay. Modeled in 3DS Max, textured and rendered originally in Substance Painter, then textures exported back to Max to be rendered again with Corona. 

Demonic ritual type throne I created while at FlowPlay. This was created 100% by me, concept included (just from reference, no concept art). This was modeled in several pieces in 3DS Max and ZBrush (separate pieces were the throne itself, the bones, the horns, and the sword), then textured in Substance Painter, then rendered in Corona and Marmoset (these renders are Marmoset). 

Another project from FlowPlay, and another one of my own concepts. Modeled in Max, textured and rendered in Substance Painter. 

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